Κυριακή, 8 Μαΐου 2011

FOSSCOMM@PATRAS.2011 Wikipedia



FOSSCOMM@PATRAS.2011 Wikipedia Το μεγαλύτερο ανοικτό συνεργατικό υλικό στον πλανήτη και στην Ελλάδα(Γιάννης Γιανναράκης)
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FOSSCOMM@PATRAS.2011 Building a platform-agnostic wireless network of interconnected smart objects using open source tools(Αναστασία Πρωτόπαπα, Βασίλειος Γεωργιτζίκης)

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Kodu Cup Programming Contest

Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.

Kodu Cup Programming Contest

Write Kode, Win Prizes!

Click here for Contest Information


Programming as a Creative Medium


The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.
The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.

Screen Shots

(Click to open a larger image a new window.)

Game load / community screen.

"Physical" sensors are used as rule input.

Yes, we have a turtle.

Stick can't walk but he packs a wallop.

Key Features

Kodu provides an end-to-end creative environment for designing, building, and playing your own new games.
  • High-level language incorporates real-world primitives: collision, color, vision
  • Uses Xbox 360 Game Controller for input — no keyboard required
  • Runs on XBox 360 and PC
  • Interactive terrain editor
  • Bridge and path builder
  • Terrain editor - create worlds of arbitrary shape and size
  • 20 different characters with different abilities
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FOSSCOMM@PATRAS.2011 KAMIBU TEAM

GREAT TEAM WORKING ON WEBGL FROM GREECE

Kamibu is a start-up developer of social and entertainment software. We aim to help people better their lives by building meaningful social entertainment experiences
http://www.kamibu.com/




http://vl.kamibu.com/



hysical cloth simulation by Petros Aggelatos
View the demo
Here’s a screencast of it, in case it is not compatible with your hardware:
View the screencast
Water simulation by me

View the demo
Phong-shaded teapot by Petros Aggelatos

View the demo
Bump-mapped endless tunnel by me

View the demo
These demos were built using our own WebGL graphics engi





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